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#341 – Holiday: Distorting Holiday Traditions

October 31st, 2010 | by Virus

In short-on-time black-and-white-o-vision.

Virus

Exterminatus Now #340 – dun

October 26th, 2010 | by Virus

Sorry for the lateness, y’may need to refresh.

Virus

#340 – Naive Annihilator

October 24th, 2010 | by Virus

Good news everyone! I got a job. S’only good news for me. For you, it means late comics, just when you were getting used to them being on time.

So I will get this finished ASAP. Quite a funny line to pause on though, I thought. In the old 4-panel days, the partial here would probably be one full comic.

Virus

#339 – Torn A New Hole

October 16th, 2010 | by Virus

Comic is up.

Virus

#338 – Please Mind The Gap

October 10th, 2010 | by Silversword

Between the train and the platform edge.

Silversword

#337 – She Was Almost On A Roll

October 3rd, 2010 | by Lothar

The most frustrating thing for me in any shooting game is when you spend anywhere between 70-80% of it fighting intelligent, fun enemies…only to for what I can only describe as “28 Days Later monsters” in there. Basically any enemy that charges at you en masse simply to get in melee range. The only challenge or difficult comes from their sheer numbers, and this can usually be negated by standing still and just unloading your weapon in to them. The most obvious example is The Flood from the Halo series, but I can also think of the Lanky Nazi Albinos from Uncharted, or the Albino Gorilla people from it’s sequel, or the plant/robo zombies from Mass Effect 1 and 2.

There’s only been a few instances that I can think of where these types of monster have been used properly or that don’t annoy me.

1) Halo: Combat Evolved, the Flood: When they were first introduced it changed the pace of the game, you went from fighting smart enemies to trying to survive…and then they threw in fights where it would be you versus the Flood versus the Covenant. Three way battles where the enemies would attack each other as well. Hell you could even let them duke it out and mop up the survivors. The shit part of Halo 1 is The Library where you fight nothing but Flood in the same corridors over and over. After Halo 1 Bungie completely forgot about everything but the Library as that is what they kept doing, making you fight Flood and Flood only. Especially in Halo 2, and in Halo 3 they had the level “Cortana” which is possibly even worse than the Library!

2) Gears of War 2, the Sires. You spend 5 minutes of the level here and you have a chainsaw on your gun. Run, hold down B, have fun.

That’s pretty much it! Every other game that has done has had all the fun sucked right out of it. Games are supposed to get better when you get towards the end, not cause copious amounts of boredom and rage! Personally I blame Bungie for doing it in the original Halo. Yes I bet it’s been done before, but as with a lot of things from that game, when they did it very well and sold shit-tonnes, every other bugger on the planet had to do it as well. Thank fuck Halo: Reach contains no Flood what-so-ever, and is better for it. Seriously it may just be the best Halo game for this reason, well that and the Elites are back as enemies.

Lothar

#336 – Applied Technobabblonics

September 26th, 2010 | by Virus

Wheeee it’s a comic.

Virus

#335 – A Toast To Absent Friends

September 19th, 2010 | by Virus

Comic for you.

Virus

#334 – I Thought It Smelled Bad On The Outside

September 12th, 2010 | by Silversword

New comic, fresh off the press. Well, the Photoshop.

Don’t look at me like that.

Silversword

Thank You, Exterminatus Now.

September 5th, 2010 | by Lothar

About seven years ago, we started Exterminatus Now. Well when I say we, I mean East, Silv, and Virus did. I jumped on at the last second after a hilariously failed attempt at sprite comics. Since then it’s grown to a quasi-known entity on the net and has helped me develop my writing skills a little

However, about eight months to a year after the start of the comic, a friend of Virus’ asked if she could use EN as a basis for an animation project, so he gave her all our contact information so we could talk to each other.

On September 3rd, 2010, seven years after EN started, I married that friend.

So I would just like to thank you, the fans, for being liking the comic enough for it to get noticed by a beautiful Puerto Rican American to want to do some flash animations for school, and especially to Virus for introducing me to Raye.

Thank you.

Lothar
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