#324 – Firing Blanks At 10,000 Rounds Per Minute
Comic is up.

So, E3 has been and gone.
What a load of wank.
I’ll be honest, my grasp on gaming has slipped somewhat over the years, as my free time is taken up by other activities, and the number of games released that interest me seems to drop. For example, I’m not a massive fan of first person shooters, so releasing an unceasing parade of browny-grey shooters that all look the same isn’t going to change my opinion. As such, the only FPS from the last few years I truly get a kick out of is Team Fortress 2, as any member of the Exterminatus Now Gentlemen’s Club knows. But that’s off the point.
I sat back and ambled quietly through the coverage and footage of E3, and found a great deal of nothing to get excited about. Okay, that’s a bit of a lie, as it goes. I’ve been interested in Epic Mickey since it was announced, and it seems to look better and better as time goes on. I also don’t own a Wii, and haven’t- No, I won’t take that line any further as I can see the jokes forming up in your head already.
So yes, Epic Mickey is the only thing that really stands out for me. A game I’ll probably never play on a system I have no urge to buy.
The big news, apparently, is that Sony and Microsoft are finally showing off their own answers to motion control. Microsoft’s offering was particularly dull, bordering on disturbing with what was dubbed by some as Tiger Molestation. No, I don’t find requesting my 360 to turn on rather than just pressing the button amazing. Nor do I find motion control in general particularly impressive.
I’ve heard suggestions for, say, Gears of War 3 where with Kinect you could mime throwing grenades, and they’d throw them on-screen. Or you could just press a button on a controller, and not look to all and sundry like a toolbox. I’m happy pressing buttons, it’s great. It works. I also admit there probably will be a time when motion controls will surpass them, but I also expect to be in a box long before then. Or possibly in a tasteful urn. Or on a pile of my enemies bloodied corpses. I like to keep my options open.
Point is, motion control appears to be good for dancing sims (Oh look, here’s one with Michael Jackson), shovelware minigame collections, and exercise software and little else. This might change, but if, say, Mass Effect 3 ends up being motion-control only, I’ll probably end up in a field covered in other people’s blood, missing my shoes, having lost two days.
Sony are apparently adding a paid premium element to their online service. Yes, that was my reaction too.
The other big announcement is the unveiling of the 3DS. It can do proper 3D, don’t you know. Of course, odds are if you’re reading this you didn’t attend E3, and like the rest of us who didn’t attend E3, you won’t have experienced the device, which makes it feel a bit Emperor’s New Clothes, if I’m honest. People are clamouring for it, but honestly? It looks like a gimmicky DS, a handheld that I’ve barely used since I bought it over three years ago. It does have a Starfox remake, however, so it won’t be all bad.
Oh yes. Remakes. Turns out, we will be getting my beloved Goldeneye revamped for the new generation. As a tarted-up, trampy Wii-exclusive that’s been butchered in any way Bobby “Whoreson Knave” Kotick could.
See, Goldeneye was great. At the time. I played the shit out of it, to the point that like everyone else, me and my friends came up with new “modes”, informal rules and codes of conduct. But this was over ten years ago, given that the game was released in 1997, and whilst it is, in many ways, for me still the perfect console shooter, its descendants have had thirteen years to take the many lessons to heart, and polish them to a mirror finish. I may not be able to stand Tom Clancy’s Call of Honour 2 – Modern Duty Recon: Ghost Warfare Cell, but it’s a better game. Or games. I might be getting some of them muddled up. Point is, Goldeneye is a very, very old game. Barely improving the graphics (Even at the time, the game had a face like a slapped arse, and these days, you can get better-looking games on your iPod) and dumping it with motion controls on the Wii (With a tacky gold plastic cradle for the Wiimote is a particularly garish touch) stinks of cash-in. They could have just done what they did to Perfect Dark. Everyone would have been happy.
But Goldeneye? Goldeneye has too much hype, too much nostalgia, too many memories of good times in bedrooms and dorms on long summer evenings, to be anything other than a letdown. You can’t recapture the magic.
So E3 2010. Motion Controls, Another DS, the carcasses of beloved classics dragged from their graves and paraded through the street by a grinning dog-molester, a dreary parade of franchise entries, MMOs, and copy-cat shooters. Forgive me if I find it hard to care.
As an aside, excuse the formatting of this, I copied it out of Word, and LiveJournal is being an prick about it.
Well, the next strip is up. It contains 30% of an adult male’s RDA of exposition, and 5% of their RDA of foreshadowing, both essential for regular bowel movements and healthy bones.
I don’t think you can fit in any more Eighties without having Margaret Thatcher actually killing and eating a miner on-screen.
Apparently there was a kerfuffle across the internet recently, as once again some chap or another claimed that videogames aren’t art. Many, many voices weighed in on this, giving their own opinion and take on the matter, and because I like the sound of my own voice (Or rather, reading my own opinions) I decided to, late to the party as usual, give my own short take on the matter.
Thing is, I’m not terribly fussed if games are art. I play games for enjoyment, and usually, that enjoyment is derived from blowing things up, or driving something into something else, and then blowing it up. Much as I’ve derived a huge amount of enjoyment from Just Cause 2, it’s like a Michael Bay film in game form – Plenty of explosions, but a plot that exists to facilitate things exploding, and a cast you couldn’t give a flying fuck about, although Just Cause 2 doesn’t have long, lingering shots of US Airforce hardware (Particularly helicopters). And most people’d be reluctant to call anything Michael Bay has ever touched, or even been in the same room as, or even viewed through a telescope, as art. I’d imagine most of those people would be reluctant to say Michael Bay has made a good film that didn’t star Sean Connery and Nicholas Cage, but there we go.
What I’m trying to say is most films aren’t what you’d immediately call “art”. If I’m honest and go through the listings for the past few weeks at the cinema, I’d call a large amount of it “shite”. Films can be art, and films can be entertaining. Games can be entertaining, and games can be “art”. For a given definition of art, and frankly, I can’t be arsed to define it because people will throw their definition at me. Everyone has their own take on that particular subject, but that’s not my point.
My point is, to me, the point of a computer game is for it to be entertaining. It can be innovative, it can be original, it can be utterly bloody bonkers, but it needs to be fun. If a game isn’t fun, it, to me, has missed the point. Same with films. If I haven’t enjoyed it, I really don’t care if it’s “art”, I’m more concerned about the fact I just wasted two hours of my life on something that has left me either irritable or bored. “Art” isn’t something a developer should strive for, what they should strive for is a good game. Plenty of people would classify Braid, or Portal, as art, but the great thing is they’re both solid games. You can go in for a fun puzzle experience, and walk away having enjoyed a fun puzzle experience. If there wasn’t the fun puzzle experience, no-one would have stuck around long enough to find anything else of merit.
In short? I think, personally, games can be art. But developers should focus on making good, fun, games first, rather than create pretentious wank that somehow ticks the “art” box. After all, we’ve plenty of films, books and even comics like that, we don’t need another medium populated by tossers who’re perpetually telling us just how clever they are.
The update’s queued, but moving slowly. Should be up in an hour, maybe? Out of my hands. Hope you like text, by the way.
Eastwood said he had a blog post to post, so maybe he’ll get that online this morning.
Lots of positive feedback from last week’s merch poll, thanks everybody. We’ll let you know what comes of it.
Comic is up, and if you wouldn’t mind, please participate in this quick and dirty poll below. Check all that apply, and please only vote once.